FANDOM



Encouraged Merits Available Merits
Allies (1 to 5) Ambidextrous (3) Higher Calling (2)
Contacts (1 to 5) Animal Affinity (1 to 3) Inspiring (4)
Disarm (2) Area of Expertise (2) Inter-disciplinary speciality (1)
Emotional Detachment (1) Armoury (1 to 5) Iron Stamina (1 to 3)
Fleet of Foot (1-3) Athletic Dodge (1) Iron Stomach (2)
Friend (1 to 5) Barfly (1) Make Do (1 to 3)
Language (Speak 1 language per point) Brawling Dodge (1) Meditative Mind (1)
Networking (1 to 3) Bureaucratic Navigator (2) Mentor (1 to 5)
Quick Draw (1) Combat Awareness (2) Natural Immunity (1)
Resources (1 to 3) Danger Sense (2) Outdoorsman (2)
Sworn Officer (1 to 3) Direction Sense (1) Professional Training (1 to 5)
Tolerance for Biology (1) Eidetic Memory (2) Quick Healer (4)
Merits for Ex-Military people that could be useful Encyclopedic Knowledge (4) Safehouse (1 to 5)
Decorated (1 to 5) Fame (upto 1) Status (1 to 5)
EOD (2) Fast Reflexes (1 to 2) Striking Looks (2 or 4)
Trained Observer (1 or 3) Favoured Weapon (2) Strong Back (1)
Merits related to Driving that might be useful Fighting Finesse (2) Strong Lungs (3)
Drivers Charm (AKA Custom ride) (1 to 5) Fresh Start (1) Technophile (1 to 2)
Driving Style: High Performance Driving (1 to 4) Giant (4) Toxin Resistance (2)
Steady Driver (1) Good Time Management (2) Weaponry Dodge (1)
Stunt Driver (3) Gunslinger (3) Well-Travelled (1)
Wheelman (2)
Encouraged Fighting Styles Available Fighting Styles
FS: MAC (Modern Army Combatives) (1 to 5) FS: Improvised Weapons (1 to 3)
FS: Boxing (1 to 5) FS: Sniping (1 to 4)
FS: Combat Marksmanship (Close range firearms) (1 to 5) FS: Spetsnaz (Knife fighting) (1 to 4)
FS: Filipino Martial Arts (Baton/Tonfa fighting) (1 to 4) FS: Two Weapons (1 to 5)
FS: Grappling (1 to 4) Run Style: Parkour (1 to 5)
FS: Kung-Fu (1 to 5)
FS: Police Tactics (1 to 3)
Discouraged
Merits that probably won't be very useful: Discouraged Fighting Styles
Common Sense (You shouldn't need this) FS: Archery (Bows) (1-4)
Holistic Awareness (This is for shamans and healers) FS: Chain Weapons (Chains and flails) (1 to 4)
A little Knowledge (Not thematically appropriate) FS: Fencing (Swords) (1 to 4)
Crafters Sense (Not thematically appropriate) FS: Kendo (Swords) (1 to 4)
Enthenogenic Synaesthesia (requires regular drug use) FS: Sojutsu/Jukendo (Spear/Bayonet) 1 to 4)
Fence (Networking covers fences better than this) FS: Staff Fighting (Staves) (1 to 3)
Informative (Not thematically appropriate) FS: Gladiatorial (Few Gladiators since Rome) (1 to 4)
Ingratiating Wanderer (Cops aren't generally Nomadic) FS: Formation Tactics (Few Roman Legionaries either) (1 to 5)
Multi-Lingual (This is covered by Linguistics)
Rational Explanation (Not thematically appropriate)
Retainer (Patrol cops don't have servants following them around)
Scientists Sense (Not thematically appropriate)
Small Unit Tactics (It won't be useful in play)
Socially Small (Cops can't be too meek)
Stunt Rider (There are no cavalry at Precinct 13)
Torture Suite (Even Jack Bauer doesn't have a torture dungeon.)
Trained Memory (Eidetic memory is easier)
Trip Sitter (or do drugs)
Vision (Not thematically appropriate)

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